Posts Tagged by setting
| December 10, 2012 | Posted by Martin Ralya |
A bit less than a year ago I wrote about the patronage project for Open Design’s Midgard Campaign Setting, which has now been released by Kobold Press ($39.99 softcover + PDF). I was offered a review copy, and as a fan of Wolfgang’s work and a GM with a hearty appetite for fantasy campaign settings, I gladly accepted. Midgard already sounded like it would be my kind of setting book a year ago when I first heard about it, and it is. Like most of…
| December 4, 2012 | Posted by Martin Ralya |
This is the second article in my rather widely-separated series on three Lamentations of the Flame Princess products for GMs. The first was about Carcosa, a sci-fi/fantasy sandbox setting that would work equally well for D&D (and related games) or Call of Cthulhu; the third will be about Zak Smith’s Vornheim (which Phil reviewed last year). As with Carcosa, I received a free copy of Isle directly from LotFP. Like my take on Carcosa, this isn’t a review — it’s a spotlight on Isle of…
| September 12, 2012 | Posted by Martin Ralya |
Looking back at the first game you played, or GMed, can be illuminating, and as evergreen gaming questions go, “What was your first RPG?” is a good one. But another equally interesting question tends to go unasked — so I’m going to ask it here: What was the first setting you ran a game in? And as a follow-up: How has that setting influenced your GMing since then? The first setting you ever experienced as a gamer is also a good one to consider, but…
| January 5, 2012 | Posted by Scott Martin |
With our regular game canceled last week, we tried out a game that has been neglected on my shelf for too long. The game was In A Wicked Age. It features a short rulebook, simple character sheets, and seemed perfect for a fill in game. We got started a little late, didn’t get all the characters tied together, and quit a few scenes before we reached the end–but it was a fun experiment anyway. Here are some key elements that might work for you, whatever…
| April 28, 2011 | Posted by John Arcadian |
So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a simple mission to track down something, setting them on a long quest which leads them to…
| January 3, 2011 | Posted by Martin Ralya |
Back in January, I wrote about using PC backgrounds as a campaign roadmap, and I’ve been putting a version of that concept into practice in my current Star Trek game. It’s been fun and it’s saved me time, so I thought it might be useful to you. Specifically, I used a version of the Three Things approach created by the Stew’s own Don Mappin: I asked my players for three things they want to see or do in the game, plus three NPCs I can…












