The Setting is not the Role Playing

During our last session at my friendly local gaming shop where I am a player in a Dungeons & Dragons 4th Edition game I picked up a copy of the recently released Draconomicon: Chromatic Dragons. I am currently running a 4e game where dragons are a major part of the story arc, so I was considering whether or not to purchase the title. I skimmed the contents and I was ...

D&D Burgoo (3.5): Four Pillars of Horror

In the D&D Supplement Heroes of Horror (2005, Wizards of the Coast), authors James Wyatt, Ari Marmell and C.A. Suleiman recommend constructing a horror-themed adventure with four components. They are: mood, setting, plot and villain. So, it seemed natural to try and pair that approach with some of the other D&D supplements I had at hand and see what horror-inspired adventure hooks we could devise. Oriental Adventures “A ...

Alternate Settings for Feng Shui

It's been a long time since I've run a game of Feng Shui, but with my Savage Tide campaign wrapping up soon, I'm finding myself a little tired of D&D 3.5's rules heavy environment. The Feng Shui rulebook is refreshing, very well written and easy on the rules. However, there's one thing I absolutely cannot stand about it: the setting. In a nutshell, Feng Shui's setting is an excuse ...

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