Posts Tagged by Sandbox

GMingAdvice05

A few weeks ago I was in a bit of a pickle (how the heck did that phrase come about?). I was supposed to start a new adventure for my WitchCraft game in an hour and I had nothing prepped for it but the vaguest of outlines (more like a mission statement and a couple of notes). Real life had gotten in the way over the last few days and I kept promising myself that I’d bang something out before the session and now I…

GMingAdvice03

Janna at Dungeonmastering recently wrote up an interesting article about running non-linear games. They’re a neat and slightly under-explored concept, so I thought I’d bring in other people’s discussions and see what we can figure out. They are commonly discussed using a variety of names… sandbox play is another common example. Core Concept In one sentence: In a sandbox game, you wander around and do what you want instead of following a plot. The world exists independently of the PCs, who wander around and pick…

GMingAdvice012

“Or: How to draw aggro on a GMing blog” One of the Holy Grails of gaming is the “sandbox game”, where there is no overarching meta-plot, or even individual plot arcs, but where the characters are put into a world that is both realistic and autonomous, and allowed to interact in that world however they see fit. To a True Believer of the Way of the Sandbox, everything else is ‘railroading’, where the GM is nothing but a wannabe novelist who wants to Tell A…