Posts Tagged by rules
| June 21, 2010 | Posted by Martin Ralya |
Despite the well-known enmity between gnomes and kobolds — AKA scaly halflings — the Stew hearts Kobold Quarterly. Why? Because it rocks. KQ is the brainchild of Wolfgang Baur, one of the most famous game designers around, and among the many other irons he has in the fire he publishes the Kobold Guide to Game Design series. Volume III came out in print last Friday, and Wolfgang asked if I’d like to write a GMing article about this volume, which is subtitled “Tools & Techniques.”…
| May 4, 2009 | Posted by Walt Ciechanowski |
No, this article is not about Ronnie, Bobby, Ricky and Mike… Any successful roleplaying game will eventually have a new edition. No matter how well-written an RPG is, there will always be room for improvement. Broken rules, unanticipated needs, rules expansions, errata, clunky systems, etc. can make a new edition attractive to fans of the game. However, a question always accompanies a new edition; namely, how closely should a new edition resemble its predecessor? This is a very important question, especially when there’s a significant…
| March 4, 2009 | Posted by Scott Martin |
Fang asks, What Makes the Perfect Gamemaster?. It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I’m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is fair to the players but not the NPCs? I like his required skill set, though they’re as impossible to reach as perfection implies.…
| January 7, 2009 | Posted by Patrick Benson |
When I played my first tabletop role playing game it was an experience that I instantly enjoyed. I and my friends immersed ourselves into a world of imagination that I still to this day find intoxicating. We spent all day telling a collective story of our characters exploring a dungeon, and although the storyline was cliché compared to the RPG sessions that I am involved in today the experience was much more satisfying than many games that I have played since with more experienced groups.…
| May 19, 2008 | Posted by Troy E. Taylor |
It seems Hamlet had a less vexing decision than the one that seemingly faces many DMs of Dungeons and Dragons. Namely, do I switch to the new fourth edition of the game, or stick with the version I’m playing? I think it’s fair many factors will go into your thinking. Here’s what I’m weighing, right now. Cost The biggie. At $104.95 msrp for the three core rulebooks, this is the most expensive version (with the exception of collectible editions) of D&D ever to hit shelves.…












