Posts Tagged by Rules-Light
| November 17, 2010 | Posted by Scott Martin |
I finally played A Penny for My Thoughts for the first time at a recent RPG meetup. I ran the group straight from the book, following the written guidance and cues. It was a good session– with prep so light I could never complain– but many of the pitfalls the author warned about did come true in our session. Later, I played a pair of games on Halloween Eve and Halloween. We weaved around some of the same problems, but managed to avoid a few…
| September 21, 2010 | Posted by Matthew J. Neagley |
NewbieDm, of the blog of the same name recently contacted the stew and asked us to take a look at his PDF product rpgKids v1.5. RpgKids is intended as an introductory RPG for children ages 4-7 and my daughter is 10, but I jumped at the chance to review it because I’m desperate. I’ve tried several different systems to introduce my daughter to RPGs and nothing has stuck. She’s shown some lackluster interest in a few other systems, and really enjoyed painting her own mini…
| September 13, 2010 | Posted by Kurt "Telas" Schneider |
Back in July, renner complimented us, rubbed the Gnome, and posted this on the Suggestion Pot. I’ve been playing/GMing a rules-heavy RPG system (Gurps), and now I’m moving towards FATE RPG, which is a very rules-light system. So, my suggestions for articles are: 1 – How can a rules-heavy GM adapt to a rules-light game? 2 – How do you handle a narrative combat? Since we always respond to compliments, Gnome rubs (and for future reference, renner: bribes), Martin handled the narrative side of the…












