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Hot Button: New Editions

No, this article is not about Ronnie, Bobby, Ricky and Mike... Any successful roleplaying game will eventually have a new edition. No matter how well-written an RPG is, there will always be room for improvement. Broken rules, unanticipated needs, rules expansions, errata, clunky systems, etc. can make a new edition attractive to fans of the game. However, a question always accompanies a new edition; namely, how closely should a new ...

The Perfect GM?

Fang asks, What Makes the Perfect Gamemaster?. It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? Perhaps if one lets players act whenever / however they like? I’m a big proponent for keeps things moving; is that it? Maybe a perfect gamemaster can handle a split party with perfectly equal spotlight time? Memorizes all the rules? Is fair to the players but not ...

Sometimes to Run a Fun Game You Need to Ignore the Game

When I played my first tabletop role playing game it was an experience that I instantly enjoyed. I and my friends immersed ourselves into a world of imagination that I still to this day find intoxicating. We spent all day telling a collective story of our characters exploring a dungeon, and although the storyline was cliché compared to the RPG sessions that I am involved in today the ...

D&D Burgoo: To 4E or not to 4E

It seems Hamlet had a less vexing decision than the one that seemingly faces many DMs of Dungeons and Dragons. Namely, do I switch to the new fourth edition of the game, or stick with the version I’m playing? I think it’s fair many factors will go into your thinking. Here’s what I’m weighing, right now. Cost The biggie. At $104.95 msrp for the three core rulebooks, this ...

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