Design Flow: Removing A Good Rule
Often we think of playtesting for rooting out...
Read MorePosted by Phil Vecchione | Dec 22, 2017 | Design Journals, Game Making
Often we think of playtesting for rooting out...
Read MorePosted by Phil Vecchione | Feb 11, 2015 | GMing Advice
When I am not writing here, I am the co-host of...
Read MorePosted by Phil Vecchione | May 17, 2013 | GMing Advice
I love my Underground campaign. Its been one of...
Read MorePosted by Patrick Benson | Nov 15, 2012 | GMing Advice
Every year my local game shop hosts a Halloween...
Read MorePosted by Patrick Benson | Jan 13, 2012 | GMing Advice
*Author’s note: A draft version of this...
Read MorePosted by Martin Ralya | Jan 11, 2012 | GMing Advice
Legend is a reimplementation of the d20 System...
Read MorePosted by Patrick Benson | Oct 28, 2011 | GMing Advice
Variety is the spice of life. You may have your...
Read MorePosted by John Arcadian | Oct 6, 2010 | Hot Buttons
Every gaming system handles magic a little...
Read MorePosted by John Arcadian | Aug 9, 2010 | GMing Advice
A while back my group got to the end of a...
Read MorePosted by Martin Ralya | Jun 21, 2010 | Spotlight
Despite the well-known enmity between gnomes and...
Read MorePosted by Walt Ciechanowski | May 4, 2009 | GMing Advice, Hot Buttons
No, this article is not about Ronnie, Bobby,...
Read MorePosted by Scott Martin | Mar 4, 2009 | GMing Advice
Fang asks, What Makes the Perfect Gamemaster?....
Read MorePosted by Patrick Benson | Jan 7, 2009 | GMing Advice
When I played my first tabletop role playing...
Read MorePosted by Troy E. Taylor | May 19, 2008 | GMing Advice, Specific RPGs
It seems Hamlet had a less vexing decision than...
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