Posts Tagged by rule design
| October 7, 2008 | Posted by Walt Ciechanowski |
When Dungeons & Dragons hit the shelves in 1974, the world’s first roleplaying game (although it didn’t bill itself as such) was incomplete; they assumed that you owned copies of Chainmail and Outdoor Survival. Referees that didn’t own those books were forced to improvise; thus the first house rules were born. Since then, house ruling has become a time-honored tradition amongst GMs. Whether pulling unofficial rules from game magazines, adding “optional” rules, drifting mechanics from another system, or simply making up our own rules, all…












