Posts Tagged by rpgs

This is the fourth article in my final five series for Gnome Stew, and I have chosen this comment by reader jpmg90 as the inspiration for today’s article: I think that an article about how rpg’s have impacted your life would be good as well. In my short 22 years, it basically determined my living and financial situation in college as well as my current friends and my gaming group. Many things in my life would have been different without Tabletop RPGs and just thinking about…

Gaming Conventions

Today I offer no advice, but instead I seek to hear from others. In the near future I plan on organizing a local mini-convention for RPG fans. Nothing against board, card, video, or war games, but I want to focus on RPGs exclusively. The plan is to hold this event at my local library where I can reserve presentation space for free as long as the event is open to the public. I am not interested in running a for-profit event, and I want to…

engine

When you get right down to it, what is an RPG? It’s an engine for making interesting decisions. When your players are playing in your campaign, at the most basic level they’re doing one of two things: making decisions, or having stuff happen to their characters. Stuff happening to their characters is by far the less interesting of the two — it’s the decision-making that really matters. Game Mechanics and Decision-Making The game rules — the mechanics — are there to facilitate decision-making (and to…

amber

Sometimes when I meet a fellow gamer for the first time, I’m amazed that they’ve only played one or two games — and not from lack of opportunity (like having no group for several years, or something), but from lack of interest. “I play X. Yeah, I tried Y once, but I didn’t like it. So now I just play X.” Like what you like — I’m the last person who’s going to tell you otherwise. But when it comes to gaming, how on earth…