Posts Tagged by roles

spidermangreatpowerresponsibility

I’ve recently completed a move to Mississippi and I have two new groups of players in two very different games. I’m running a very new player friendly game for some people who are unfamiliar with role-playing in general, and I’m running a somewhat advanced game with a mix of experienced players and new to gaming players. As I get used to the new play styles, I’m noticing some interesting things about the groups. The game for the new group is tailored towards teaching what role-playing…

This image swiped from Big Bad Con's web site. Clicky the pic to see the orginal.

*Author’s note: A draft version of this article was accidentally published on 12/08/2011. That version did not accurately convey Lenny’s ideas and thoughts and was quickly removed. This version is the approved final draft.* A fairly common discussion, or argument in some cases, that I have observed gamers having is whether or not a GM should run a game exactly as the rules are written, or if it is better to use house rules or even hand wave certain rules instead. I have my own…

GMingAdvice03

While at Gen Con I met and hung out with some very nice people. Not just fellow gamers, but also industry insiders (who in the end were also fellow gamers). I had a very strong impression that anyone could spend some time with their favorite game designer, artist, or author at Gen Con. No one turned me away, and every professional that I met made some time for me when I asked if we could chat. I am positive that many of you have had…

There’s a lot of subjects that we as gamers and GMs have giant raving debates over that at their core revolve around “Will I lose a friend if I do this?” Everything from fudge to player kills to dealing with problem players at least partially hinges on the reaction of the rest of your gaming crew and how well you can trust them to act in a mature manner to an unfavorable situation. We can talk about the necessity of mature discussion of expectations, social…

GMingAdvice03

Here’s something that is important for the whole group to pay attention to: Character Roles. The best description of the problem I have read came from Fang Langford when he was working through his description of Scattershot a few years ago. At the time he called it Sine Qua Non, Latin for “without which not”. [The current version is here.] It is important to clearly label the core– whatever part of your character that is required to be the character you envisioned– the part that…