I've got a little story for you today, it came from my last game session and it centers around the kinds of rewards we, as GMs, give to players. Sure there are rewards of straight in-game currency, there are rewards of items that boost the characters' stats and abilities, and there are rewards of plot relevant items or information that help move the story along. There are also ...
Rule-Breaker Cards My previous article on rewards mentioned ‘rule-breaker cards’ (also known as ‘swash cards’ or ‘adventure cards’). Put simply, a rule-breaker card is a one-shot exception to the normal rules of the game. Some gamers find that they add a welcomed element of chaos and opportunity to the game, and provide everyone with a ‘spotlight moment’. But some gamers don’t like that they also mess with ...
What’s your party fighting for? Traditional RPGs like D&D reward the party for overcoming obstacles and defeating foes. Many modern RPGs reward the party for advancing the plot, playing to character traits or goals, or even for losing a challenge (Dogs in the Vineyard). Some groups simply give a standard reward each session. Why is this important? Because your players will work hard to earn ...
I was running a Star Wars campaign a few years ago (revised pre-Saga) edition. One of the most helpful sections in the core book was a list of stat blocks for NPCs. As I wanted these stat blocks to be challenging for the PCs, I decided that the PCs would be standard by-the-book characters.
When I showed up to the first session, I discovered that the group had a ...