Posts Tagged by respect
| November 28, 2011 | Posted by John Arcadian |
I sat there at the gaming table, waiting to actually game. We’d started an hour ago, and after all of the usual bullshitting around, looking up youtube videos, and sharing jokes, we’d finally gotten into it. A brief encounter that set us on our path and the Game Master had to look up some info. While we waited, one of the other players started asking advice about leveling up his character. This went on for a few minutes, and then it kept going on, and…
| June 24, 2011 | Posted by Phil Vecchione |
The vast majority of people game with their friends, and if lucky their family. In real life, your relationship with them may be at best a democracy or at worst anarchy. In-game decisions are often made in a chaotic group-think where different people within the group assume different roles: the loud one, the peacemaker, the sage, etc. That kind of decentralized cooperation works fine when you are trying to figure what to get on your pizza before the game, but what happens then when the…
| March 1, 2011 | Posted by Patrick Benson |
Yesterday Gnome Stew reader TwoShedsJackson left the following comment in response to Martin’s excellent Why Are Most Gamers in the U.S. White and Male? article: “I’m a woman, playing in an otherwise all-male group. The situation I describe below is starting to become a problem for me, and I wonder if a similar dynamic may discourage other women from playing RPGs. There are times when I become very frustrated with my group. They seem to have a very different concept of roleplaying from my own.…
| January 20, 2011 | Posted by Phil Vecchione |
Jokes. Movie quotes. What happened in Fringe last week. Talk about the new supplement that is coming out. Dinner plans. Discussion about why the new WOW update is the reason to join/leave. These things swirl about the game table every session. When left unchecked they can break down the 4th wall of the game, cause players to miss key information, and grind a session to a halt. It is frustrating to the GM and to the players, even when both are guilty parties. Keeping focus…












