Posts Tagged by really quickly written

A few weeks ago I was preparing for running games at Ancon, a local gaming convention. A million things were occupying my time, and I only got two out of the three games written that I had to run. Waiting to meet someone at a table in a coffee shop, I decided to start taking notes for the final game I needed to write up. Having only my cell phone, I started writing a 160 character synopsis of what I needed for my game. My…

While prepping for my regular Sunday game yesterday, I came across an incredible link on Boing Boing. This might already be floating around out there in the general gaming geekdom, but I hadn’t found it yet and felt it needed sharing! A gamer who seems to go by the online name of Burntwire took two years to build his gaming space into a great place to fit his massive collection, as well as provide some great immersion inducing atmosphere. The photo just above is just…

GMingAdvice01

It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Master. If you want a more detailed explanation of shared narrative, here is an article that I wrote on the subject a while back.  Some games make shared narrative the cornerstone of their concept and I definitely enjoy these types of games.…

With Halloween being tomorrow, I figured I would lay down a few ideas for horror/monster themed games that I’m not going to have time to run. My regular game will take the party into a city where necromancy is legal. My party plans for Saturday night will have me carrying along a block tower and characters so that I can co-opt whoever is awake at 3 in the am into a game of Dread. So I’m covered for horror themed games this Halloween. How about…

GMingAdvice01

No form of entertainment is entirely realistic. Movies, video games, books, and pretty much any other form of media cut a lot of corners when portraying the world. If they didn’t, they would be bogged down with boring minutia and detail. However, a lot of gamers like the complexity and detail of  “realistic” gaming. Without the challenged presented by these small challenges a tabletop game might not feel any different from a video game, to some people.  Here are 5 places where gaming will never…

I run very improv heavy game sessions. I also do a lot of sandbox style game.  Because of this, there are a lot of nights around my gaming table where I’m picking at the players for some direction for the story. Sometimes the players know exactly where they wan to go, sometimes the players really just want to do “stuff” and want someone to tell them what that is. It’s brewed, over the years, a lot of dark roasted Colombian thought in my coffee pot…

Gnome Gnews

Years ago, with a different group than I run for now, I had a friend who was a “colossal dick” at the table. He was a spot-light stealing player.  He had a solution to everything and wanted to take the party lead role in everything that was done. He was a friend of ours. Everyone was polite and didn’t overtly challenge him, but the frustration levels spiked every time he interrupted someone talking or stood up, looked at the map, and said “This is what…