Posts Tagged by really quickly written
| March 8, 2010 | Posted by John Arcadian |
While prepping for my regular Sunday game yesterday, I came across an incredible link on Boing Boing. This might already be floating around out there in the general gaming geekdom, but I hadn’t found it yet and felt it needed sharing! A gamer who seems to go by the online name of Burntwire took two years to build his gaming space into a great place to fit his massive collection, as well as provide some great immersion inducing atmosphere. The photo just above is just…
| December 22, 2009 | Posted by John Arcadian |
It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Master. If you want a more detailed explanation of shared narrative, here is an article that I wrote on the subject a while back. Some games make shared narrative the cornerstone of their concept and I definitely enjoy these types of games.…
| October 30, 2009 | Posted by John Arcadian |
With Halloween being tomorrow, I figured I would lay down a few ideas for horror/monster themed games that I’m not going to have time to run. My regular game will take the party into a city where necromancy is legal. My party plans for Saturday night will have me carrying along a block tower and characters so that I can co-opt whoever is awake at 3 in the am into a game of Dread. So I’m covered for horror themed games this Halloween. How about…
| September 4, 2009 | Posted by John Arcadian |
Years ago, with a different group than I run for now, I had a friend who was a “colossal dick” at the table. He was a spot-light stealing player. He had a solution to everything and wanted to take the party lead role in everything that was done. He was a friend of ours. Everyone was polite and didn’t overtly challenge him, but the frustration levels spiked every time he interrupted someone talking or stood up, looked at the map, and said “This is what…












