Posts Tagged by Random Encounters
| July 2, 2012 | Posted by Troy E. Taylor |
What sort of monster goes best with pastries, jam and a bowl of steaming oatmeal? Well, as it turns out, there’s room for … Lizardfolk lurking under a bridge over a dry gully. Brain-eating zombies on the wrong side of a stuck portcullis. An evil cleric masterminding something nefarious in a defiled underground chapel. … right beside the short glasses of chilled orange juice. With Momma Bear out of town and the three gnomes-in-training under my care, I served up a dungeon alongside a Continental…
| January 12, 2010 | Posted by Troy E. Taylor |
In the December edition of Atomic Array, game designer James Maliszewski of Rogue Games explained why he included random encounters in his latest adventure, “The Cursed Chateau,” which is billed as an old-school funhouse-styled scenario along the lines of the classic module “Castle Amber.” Interestingly, he said he did it for the GM’s enjoyment. Maliszewski said he loves to include random encounters because it allows the course of a published adventure to take surprising twists and turns, even to the GM who has read it…












