In Defense of Railroading
“Or: How to draw aggro on a GMing blog” One of the Holy Grails of gaming is the “sandbox game”, where there is no overarching meta-plot, or even individual plot arcs, but where the characters are put into a world that is both realistic and autonomous, and allowed to interact in that world however they see fit. To a True Believer of the Way of the Sandbox, everything else ...

