Posts Tagged by quitting

thumbs-down

Face it: You’ll never match the polish and cool factor of a published adventure developed by a team of professional game designers in your home game. Nothing you run will ever be as cool as your favorite movie, with talented actors, a multi-million dollar budget, an experienced director and a massive creative push from dozens and dozens of other people. There’s no way the plotline of your campaign will ever equal the story in your favorite book, or that the NPCs you roleplay will convey…