Posts Tagged by question

spidermangreatpowerresponsibility

I’ve recently completed a move to Mississippi and I have two new groups of players in two very different games. I’m running a very new player friendly game for some people who are unfamiliar with role-playing in general, and I’m running a somewhat advanced game with a mix of experienced players and new to gaming players. As I get used to the new play styles, I’m noticing some interesting things about the groups. The game for the new group is tailored towards teaching what role-playing…

GMingAdvice05

I just recently kicked off a new campaign, running Triple Ace Games’ All For One. I had the fortune of having two months to plan this campaign before I ran my first session, while I was closing out my most recent Corporation game. While I was getting ready for this campaign, I had some discussions with my players about our views of how the campaign would run, the types of stories to tell, themes, etc. I wanted a way to easily capture and document the output of…

GMingAdvice05

One question that comes up over and over when I talk to different GMs is about how to take notes for their session. It is a topic that I take personally, as I have gone through a number of different note taking styles and used all sorts of different tools, over the years. Thanks to Stew reader Tabulazero for suggesting this article topic. Rather than this being an article all about types of notebooks, special pens, and templates, I want to discuss the philosophy of…

While watching Star Wars the other day, okay Something, Something, Something, Dark-side, I realized that very few people in the Star Wars stories(aside from Jedi) had that many "special" powers. Sure the Jedi and Sith are the powerhouses of the universe, but for the most part everyone was on the same playing field. Tech of course made some people better *cough cough* Bobba fett *cough cough* and a few alien races had one or two special abilities, but there weren’t that many. While I’m sure…

A few days ago, after running a session, a thought struck me. It’s one of the most important things that I think can be asked by any Game Master: What do my players really want out of the game?  While it’s a simple question, and something that doesn’t seem like it would be hard to figure out, a lot of groups get into the groove of playing a game and don’t really think about more than accomplishing the goals of the game. Ask Yourself First…