Posts Tagged by Quest-Giver
| July 16, 2010 | Posted by John Arcadian |
As Game Masters we are in control of a lot of elements at the table. Not only are we responsible for adjucating the rules and mechanics of the game we are playing, we also are primarily responsible for crafting the story, playing the parts of the NPCs, engaging the players through their characters, and making a memorable play experience. At any one point in a game there are multiple things going on, and a lot of important details can get lost in the shuffle of…
| May 27, 2009 | Posted by Kurt "Telas" Schneider |
Just about every game has a variant on the quest-giver, whether it’s the infamous Mr. Johnson, the team’s commanding officer, a local political leader, or even the mysterious figure hanging out with all the loner rangers in the darkest corner of the tavern. Whether he’s just what he appears to be, or the tip of a conspiratorial iceberg, the quest-giver can be a handy figure to have around. Quest-givers can define a mission, including such details as scope, expected opposition, victory conditions, and reward for…












