Posts Tagged by Published Adventure

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DNAPhil has covered the disadvantages and downsides of published adventures in a separate article. I do not wholly disagree with his assessment; it’s one Gnome’s valid opinion. But more than one of us felt that a counterpoint article should be written, and my compulsion to volunteer led me here, to defend the published adventure. (Don’t worry, Phil; I’m technically unarmed.) Published adventures (or, as we old farts called them, modules) are often seen as GM’s training wheels or the mark of an amateur, but there…

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There. The title says it. I admit it. I don’t like published adventures. In my 30 years of GMing I have used published adventures only a handful of times. For the most part I stay away from them and write my own materials. Why don’t I like published adventures? There are a few reasons. A Gradual Falling Out Published adventures, or Modules as we called them when I was just a fledgling GM, are complete stories for a given game that are meant to be…

Intro To Gming

First Time GM is a series of articles dedicated to the newly-minted game master, making his or her first tentative die rolls behind the screen. Today’s article deals with techniques used to prepare for a game. A broader look at the process is here. GMing is an art form; no two GMs will prepare in exactly the same manner. In addition, the list of techniques for game prep is massive and ever-changing. I’ll try to cover a few big topics, but each GM have to…

GMingAdvice03

Am I the only one creeped out by the fact that it’s 2010? For me, the winter holiday season is a time of reflection when it comes to RPGs. With the hustle and bustle of the various holidays (my household celebrates Christmas, Chanukah, and New Years’ Eve), I rarely have time to game in the latter half of December. With gaming in my blood, I usually do find time to reflect on my gaming over the past year and resolve to make my gaming experiences…