Posts Tagged by props
| December 24, 2012 | Posted by Guest Author |
Today’s guest article was written by Tom Puketza, and he has some practical rules for time-strapped GMs looking to create their own tabletop terrain — as well as a fantastic finished piece — to share. Thanks, Tom! Like any gamer, I like tiles, scenery, and terrain. Like any responsible adult, I have a built in conflict with the expense and time it takes to purchase or make the stuff. Still, I caught the terrain bug somewhere. I hold this man responsible. Nonetheless, as good as…
| December 7, 2012 | Posted by John Arcadian |
You’ve probably seen this dragon slaying ad circulating around the internet. It ran in the classified section of the Oklahoman newspaper on December 1st. While some theories believe it as a prank or a joke, and some theories say it is probably a coded message about a drug deal, they are all missing the best thing about this ad – it’s a great hook and prop for a role-playing game. One of the things we often talk about in regards to gaming is the immersion…
| July 11, 2012 | Posted by Patrick Benson |
Sometimes we fail to see the forest for the trees. I have found myself so caught up in trying to perfect one particular aspect of my game that I blinded myself to the whole of the game itself. It is easy to become focused and obsessed on a few details that seem oh so important the night before the game, but that really are not deserving of so much attention. A few of the monumental wastes of my time in the pursuit of perfection have…
| May 4, 2012 | Posted by Phil Vecchione |
Ever play Vampire during the day in a well lit room? Then you know how important aligning the mood of the room with the game you are playing can be. Some games are more susceptible to it than others, but when the atmosphere of where you are playing does not align with what you are playing, it can create a barrier from really immersing into the game. Over the years I have tried a few different things that have helped to set the mood for my game. So slip…
| June 27, 2011 | Posted by Patrick Benson |
It has long been known that index cards are the duct tape in any GM’s kit. Cheap, plentiful, and versatile, index cards are great for everything from taking notes to improvising terrain for miniatures. So start using index cards if you do not already. Now that I have tackled the obvious choice for any GM’s kit, let me share with you three items that I think should be just as common a tool for GMs as the index card. The first I have used for…
| January 1, 2011 | Posted by Don Mappin |
As part of our holiday-themed entry during the Gnome Stew break, here’s a rundown of building your own Excelsior-class (refit) starship as a Christmas gift and prop for your Star Trek game. What? Doesn’t everyone do this? The building of a 50 year old starship from a 15 year old model in pictures. I will confess to two great passions — among many — that include Star Trek and gaming. Having the chance to work them together brings me great joy. In early November I…
| November 16, 2010 | Posted by Kurt "Telas" Schneider |
“Life is like a box of ammo.” – Duke Nukem At Con on the Cob (about which much more later), I ran across one of the cooler props I’ve seen in the last year (including Gen Con). These are the AmmoCounters from Das Spiel Unker (a German pun for ‘The Basement Gamer’). Some background: In addition to RPGs (and parentheses), I am a fan of firearms. I reload my own ammunition, shot competitive pistol events, and still have the .22 rifle I got for my…












