Posts Tagged by Problem Players

gmfgtp

I was recently offered a free review copy of The GM’s Field Guide to Players, by Cherie “Jade” Arbuckle of Evil Machinations, and it immediately piqued my interest. There need to be more system-neutral GMing books out there, and I like to spread the word about books like this on the Stew, so I was more than happy to review the Field Guide. Format The Field Guide is a 60-page PDF available directly from Evil Machinations for $7 ($6 until October 31, 2012), as well…

Crock Pot

I am not offering any GMing advice today. Instead I am sharing a story from my GMing past, because I believe sharing these types of things have a real value that is hard to categorize and quantify. Take from it what you will. I had a player in my games who was notorious for always playing the loner PC. His characters were not just orphans without any close friends, but they also consistently found reasons not to be with the other PCs no matter what…

I have a confession to make. That anal retentive constantly nitpicking rules lawyer at your table? That’s me. I even once got my head so far up my ass that when a fellow player asked for a ruling I immediately responded “I’ll allow it.” Then I turned about three shades of beet red, handwaved some excuse like “Oops! Sorry. Used to being the GM. Just ignore me.” and kept my trap shut for the rest of the evening. Now, there are lots of reasons to…

GMingAdvice04

Have you ever heard the following said at a gaming convention, game shop, or at the game table? “The average RPG player is smarter than most people.” Maybe you have never heard that exact phrase, but phrases that imply the same thing count for the purpose of this article. RPGs are full of wonderful mental exercises.  You must read and usually apply basic math skills in order to play an RPG.  RPGs are full of puzzles and logical riddles that require concentration and focus in…

GMingAdvice03

A few months ago, Tazo asked in the Suggestion Pot that the Gnomes tackle the issue of problem players, specifically mentioning ‘the Munchkin, the Overactor, and He of the Chronically Bad Ideas’.  I wrestled with the topic for a bit, and then fell back and called for backup. (“Gnometron, Assemble!”) I asked my fellow Gnomes to tackle specific archetypes and how to handle them, and volunteered myself to stitch the monstrosity into shape.  When the dust settled, I went to somehow merge together the Mother…