Posts Tagged by problem characters
| June 7, 2011 | Posted by Scott Martin |
Whenever you add a player you risk incompatibility. In a home game, you’ve usually screened the players, and usually only deal with one new variable–one new player–at a time. In con games, you’re not just adding one person to a table–you’re building a whole table from scratch, often meeting your players for the first time. In both cases, it can be difficult to figure out how to deal with difficult or obnoxious players. In someone’s home, particularly when the GM is the host, social expectations…












