Posts Tagged by pressed for time
| December 22, 2008 | Posted by John Arcadian |
Social contracts. The concept isn’t new to gaming, nor is it a foreign entity to the great gnome stew readers. While most of us are familiar with the concept, it is one that benefits from being brought up and discussed regularly. I’m hoping that this post will outline social contracts and point people to other sources that delve much more deeply into the subject. An outline and paraphrasing as it were. So lets skim the top and get this Social Contract 101 class started. Concept…












