As a player I recently experienced two opposite approaches to how a game master can react to the players’ input during a session. One GM made sure to incorporate what the PCs did into the game, and the other made sure to keep the plot on track with what he had prepared. I am not going to go into the details, but guess which game sucked? ...
I hear people brag about their sandbox games. About how the players can have their PCs interact with the world in an unrestricted manner. How the gameworld is not bogged down with a plot that railroads the players, but instead the PCs encounter unique self-contained events that the PCs may investigate further or walk away from at any time. Every time I have played in a campaign ...
When it comes to your campaign, if you come across something you like -- an idea, a character from a novel you're reading, a cool scene from a movie -- steal it and use it in your game. Period.
There is absolutely no reason to be bashful about shamelessly borrowing and stealing elements from any source under the sun. If you like it and you think your players will ...