Posts Tagged by plot design

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Plots for RPGs are tricky beasts to deal with. Too strict and the game is nothing more than a GM’s railroad. Too loose and there is no cohesion to the story for it to feel like it matters. The ideal plot has structure, but unlike the plot of a novel a game’s plot also adapts to the player’s choices. At the same time these plots need to accommodate the GM’s desire to share his or her game world with the players. Lately I have been…