Posts Tagged by playtest

GMingAdvice03

It’s official, the next edition of D&D is in the works, and those Coastal Wizards are asking for help in crafting the rules. But you probably knew this; heck, it was in the New York Times. Perhaps you’ve volunteered to help out and put your stamp on the next iteration of Gygax & Arneson’s creation. Good for you. But this article isn’t about D&D, or crowdsourcing, or editions. A new game is an excellent opportunity to make other changes at your table. Perhaps it’s a…

GMingAdvice05

Hi all! I have to say that my sophomore Gen Con experience was not only better than my first but also far exceeded my expectations, both as a gamer and as an RPG freelancer. It’s always great to put faces with the names in the industry, as well as the opportunity to meet them. I also got a chance to meet a few fellow gnomies (I apologize for Saturday, guys, time got away from me and then my cell wouldn’t work in Union Station…but hey,…

GMingAdvice03

I finally got a chance to playtest “Dead Man’s Hand,” the Victoriana game I’m running at GenCon. The adventure was designed as a sequel to last year’s “Lost Luggage,” using the same characters and background. Since the 2nd Edition of Victoriana is only now getting a full print run, I decided to run this adventure as an “introductory scenario” (which saved me from having to update the characters). Since “Dead Man’s Hand” is the result of a combination of ideas from Andy Peregrine, the Victoriana line developer,…

GMingAdvice012

In addition to my hats as Game Master and Gnomish scribe, I am also an RPG freelancer. One of the companies I’m contracted with is Cubicle 7, which produces the second edition of the Victoriana game. When I decided to use Victoriana as my monthly game, I asked Cubicle 7 if they had any interest in using my group as playtesters for upcoming products. I was excited when they agreed, as I’d never run a playtest group before (and, hey, it’s always fun to get a peek…

GMingAdvice012

So, your party is traveling through the woods or across that fantasy city, and you roll for a random encounter (‘cause, as a DM, that’s what we do, right?) You register the die roll result and refer to ye ol’ wandering monster chart. And instead of giving you a monster you can run right out of the Monster Manual, you see something like this: 3d6 bandits (Rangers level 4) And you go, “Uh, uh … uh.”  Yes, it’s that again! It’s time to refer to…