Posts Tagged by player types
| October 3, 2012 | Posted by Martin Ralya |
I was recently offered a free review copy of The GM’s Field Guide to Players, by Cherie “Jade” Arbuckle of Evil Machinations, and it immediately piqued my interest. There need to be more system-neutral GMing books out there, and I like to spread the word about books like this on the Stew, so I was more than happy to review the Field Guide. Format The Field Guide is a 60-page PDF available directly from Evil Machinations for $7 ($6 until October 31, 2012), as well…
| June 15, 2010 | Posted by John Arcadian |
In a previous article on running a game with minimal prep I mentioned that “Players build their character’s classes, skills, and special powers based on what they want to do in the game.” and Rafe pointed out in the comments that this was one of the most fundamentally important things that a Game Master can realize. I hadn’t really thought about that sentence as that major of a concept until Rafe pointed it out. It seemed like something that was just there; part of the…
| October 2, 2008 | Posted by Scott Martin |
Sometimes you know it’s an off week, but you game anyway. I had one of those experiences last week; different players were fighting off sickness, bad news, and exhaustion. I pinned too many hopes on the game– I was sick and hoped we’d be distracted from the bad news, and I didn’t realize how little sleep people had had until halfway through. Deciding to press on wasn’t a terrible idea… but we only barely avoided disaster. Know your players I’m running D&D 3.5 in my…












