Posts Tagged by player characters
| February 1, 2010 | Posted by Phil Vecchione |
One of the challenges in a new campaign occurs when the players discover that they do not like their characters. Given time, the lack of excitement on the players’ part will degrade any efforts to sustain the campaign and ultimately lead to its collapse. Even the greatest plotline or the most richly described world will not hold your players at the table if they have no passion or love for the character they run. As GMs starting a new campaign, one of our first jobs…
| April 6, 2009 | Posted by Martin Ralya |
My regular gaming group of five includes four GMs, which is fantastic for all sorts of reasons — but one of the best things about it is that as a GM, I’m constantly exposed to new ideas, new approaches, and new tricks and techniques that I never would’ve come up with on my own. The background-independent pilot session is one of those techniques. There are lots of ways to kick off a new campaign, but other GMs in my group have used this one to…
| February 28, 2009 | Posted by Martin Ralya |
As a GM, I used to struggle with player backgrounds and PC complexity. I thought that every PC needed to be extensively plotted out down to the tiniest detail, and ignored the fact that many players don’t enjoy doing this. Once I took off my blinders and looked at things from a different perspective — and once I’d seen for myself how enjoyable PCs who start off simple could be — this hangup fell by the wayside. Because just as pressuring your players to write…












