Posts Tagged by play style

GMingAdvice05

Over in the Suggestion Pot, Gnome Stew reader renner asked us to write an article on this topic: How do you handle a narrative combat? Mainly, if you are used to miniatures and maps, and don’t want to use them anymore. Prior to D&D 3.0, the majority of RPGs used narrative combat — IE, combat that’s largely descriptive, with a sketchy map if a map is used at all. From D&D 3e’s launch onwards, battlemap-driven combat, complete with minis, grids, and tactical movement, has become…

death2

Reading a fascinating Guild Wars 2 design diary about character death penalties (via Penny Arcade) got me thinking about PC deaths in RPGs — and specifically, about why PCs should ever be killed at all. For your consideration: Dying? Yawn In the vast majority of traditional-style campaigns, regardless of the game, PCs almost never die for good. D&D is the main example, and also the source of why this stereotype tends to be true: Most gamers have played D&D, and from that experience have taken…