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Your Expectations Lose To Player Participation

As a player I recently experienced two opposite approaches to how a game master can react to the players’ input during a session. One GM made sure to incorporate what the PCs did into the game, and the other made sure to keep the plot on track with what he had prepared. I am not going to go into the details, but guess which game sucked? ...

Flexible Planning

The previous session of our campaign was a couple of weeks ago (before Christmas). We left on something of a cliffhanger-- the PCs ambushed and slaughtered the Evil Dwarf King's elite guard, in two back to back battles that were almost a session long apiece. After their victory, I started to skip ahead and sketch out some downtime, but the players had a quick conference and stopped me. ...

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