Posts Tagged by pitfall

GMingAdvice04

Martin’s excellent article on episodic gameplay made me think about my own episodic campaigns. For many of the reasons he outlined, I’ve found episodic campaigns to be a fun way to run a game and I’ve run several successful ones. That said there were a number of pitfalls that I’ve encountered along the way, and some of these did derail episodic campaigns. I thought it might be a good idea to list them here in tandem with the previous article. Before I go further, I should…