Posts Tagged by pilot

GMingAdvice03

Today’s guest article was written by reader Todd Cash. It’s an in-depth look at how you can use the concept of TV pilot episodes to establish whether a campaign is worth your time. Thanks, Todd! Sometimes a game master gets an idea they aren’t fully sure how to nurture. Questions pop up that elicit concern for the campaign. How many sessions could this game last? Will my gaming group’s schedule ever let this work? For whatever reason, the GM isn’t sure they want to devote…

GMingAdvice012

My regular gaming group of five includes four GMs, which is fantastic for all sorts of reasons — but one of the best things about it is that as a GM, I’m constantly exposed to new ideas, new approaches, and new tricks and techniques that I never would’ve come up with on my own. The background-independent pilot session is one of those techniques. There are lots of ways to kick off a new campaign, but other GMs in my group have used this one to…

GMingAdvice012

Whenever I start a new campaign, I try to run a “pilot adventure.” In television, a potential television series shoots a pilot to convince broadcasters to carry it. Pilot episodes are usually a little rough around the edges and certain elements are smoothed out, removed, or changed prior to the series proper. A good pilot adventure can set the tone for the campaign and give the players a good idea of what to expect. A pilot adventure is also a good tool to use to vet…