Posts Tagged by philosophy

TGM

One of our goals for Gnome Stew in 2012 is to be more selective about reviews. Each gnome approaches that goal in a different way — for me, it means saying “No” a lot and generally only reviewing things that are specifically GMing-related. Not “GMs can use this,” or “It’s a game with a GM.” GMing tools and resources. (Unless something is really good/bad or I’m really excited about reviewing it, of course.) And I’ll be honest: A lot of the time, I don’t enjoy…

In one convention game I ran, my players got around a door by using a spell to turn stone into bread. They turned the dungeon wall next to the door into a brick shaped piece of pumpernickel, punched through bread and got through the door. Someone watching the game remarked that they wouldn’t have let them use the spell like that. I asked why, and they said because that wasn’t how the challenge was meant to go down. I wondered why that person thought that…