Posts Tagged by perception
| June 6, 2011 | Posted by Patrick Benson |
Saturday was the “Day of Fudge” and overall it was a great experience. You can check out my personal blog for more details if you are interested, but I want to focus on one particular moment of my game. Maybe you can relate to it as a GM yourself. The Setup My game was a four hour one-shot held at my local game shop. The premise was that the players were everyday people enjoying a small town Fourth of July celebration when a flying saucer…
| February 15, 2011 | Posted by John Arcadian |
Ok, the last article I wrote on the physical space of the game was meant to be the one I’m writing now. I just got into a completely different mindset while writing the intro, and suddenly the intro was a full fledged article. In this article I want to talk about the revelation I had about the physical space of the game while my buddy was running a very last minute thrown together game. To get where this came from you’ll need about 4 sentences…
| February 1, 2011 | Posted by John Arcadian |
A buddy of mine started down the road to GMing for the first time a few months ago. While the games he has been able to run have been very short and thrown together in the minimal spare time that our lives allow, they’ve been great fun and an even greater source of ideas. Watching him go through the trials and tribulations of a newbie GM, and watching his fresh perspective on gaming elements, unmarred by too much engrossment with one particular play style or…
| December 10, 2010 | Posted by John Arcadian |
One of the big GMing theory questions that constantly goes through my head is how to make important things stand out to the players. I’ve done a few articles in the past about how to do this. Still, I keep coming back to the concept and ways to do it better. While thinking about this the other day, one key concept keeps sticking in my head: If you want it to be remembered, it has to stick out. Put it in a red dress. Ok,…












