Posts Tagged by pc death
| July 12, 2010 | Posted by Martin Ralya |
Reading a fascinating Guild Wars 2 design diary about character death penalties (via Penny Arcade) got me thinking about PC deaths in RPGs — and specifically, about why PCs should ever be killed at all. For your consideration: Dying? Yawn In the vast majority of traditional-style campaigns, regardless of the game, PCs almost never die for good. D&D is the main example, and also the source of why this stereotype tends to be true: Most gamers have played D&D, and from that experience have taken…












