Posts Tagged by Pathfinder
| December 10, 2012 | Posted by Martin Ralya |
A bit less than a year ago I wrote about the patronage project for Open Design’s Midgard Campaign Setting, which has now been released by Kobold Press ($39.99 softcover + PDF). I was offered a review copy, and as a fan of Wolfgang’s work and a GM with a hearty appetite for fantasy campaign settings, I gladly accepted. Midgard already sounded like it would be my kind of setting book a year ago when I first heard about it, and it is. Like most of…
| February 23, 2012 | Posted by Scott Martin |
No matter what game you play, some people love pure concepts and others love a mix–or a stew. Some players will create an exemplar of a class–the perfect paladin, a unique warrior, an ideal wizard–while others build gish–a fighter/wizard/cyber-dragon hybrid with a dash of paprika. Sometimes a hybrid becomes a new “class” over time–or disappears when a rules update invalidates an old concept. For example, the Fighter/Wizard concept has been around for a long time; I wouldn’t want to cross swords with Ingold Inglorion, a…
| November 23, 2011 | Posted by Scott Martin |
Last week, some friends were discussing adventure design for publication, but the conversation drifted towards a topic I hadn’t really thought about in a long time. Traps. Way Back When Way back in ancient days, in basic and early AD&D, traps were horrific. You fail your disable trap skill and you’re only one save versus poison from a grim death. Bigger than that, though, were the super traps. Grimtooth’s Traps was a series of books devoted to fiendish traps, lovingly explaining exactly how they worked,…
| September 14, 2011 | Posted by Troy E. Taylor |
This summer it’s been my good fortune to visit a lot of parks and zoos with the family. Seeing a little wildlife, exploring a little greenery — even in carefully controlled park conditions — has invigorated my planning for wilderness encounters. I mean, if going more extreme fits you, be my guest. One member of our gaming group took a safari to Africa last year before running the Serpent’s Skull adventure path set in Golarian’s jungle analog, the Mwangi Expanse. Hey, that’s dedication. But just…
| August 4, 2011 | Posted by Scott Martin |
For the last year, the local organized environment featured just 4th Edition D&D. One Pathfinder Society GM ran a table, but had the same players show up consistently and wound up closing his table and running it as a campaign. A few home groups met publicly for a week or two to recruit an extra player, Call of Cthulhu recruited and filled two tables for months, but everything else sputtered and died. Until recently. … If your local store doesn’t have a thriving community, that can change quickly. It just takes one dedicated person. (Ideally, though, you’ll have a bench of other GMs ready in case it takes off–running every week can be grueling.)
| July 26, 2011 | Posted by Troy E. Taylor |
I admit it. I’ve resisted using a mounted whiteboard for my game for a long time. It’s not that I have anything against dry-erase markers. On the contrary, a dry-erase initiative tracker and a basic Flip-Mat brand 5-foot base map are both fine GMing tools that have a place at my table. (And yes, I realize, they are just smaller versions of the same thing.) My resistance to the mounted whiteboard was my fear of falling into the trap of becoming what I can only…
| April 21, 2011 | Posted by Troy E. Taylor |
Back in December, I promised to deliver my rant on prestige classes. Instead, I ended up designing one. (Nothing in life goes in a straight line, it seems. Just curves, twists and unexpected opportunities.) Using the 3.5 variant Pathfinder rules, I submitted and had published the Dawa Defender, which is available as a free download, Wayfinder 4, over at paizo.com. Thanks to some development from editors Liz Courts, Adam Daigle and Ashavan Doyon, and company, and a particularly kicking illustration from Eureka contributor Hugo Solis,…












