Posts Tagged by parallel
| January 28, 2010 | Posted by Matthew J. Neagley |
As a GM, you have access to a lot of information the players never see. This can be mutually frustrating, because you have ideas and concepts you never get to illustrate, and the players may have holes in their picture of the game world that they would like to understand. One of the less common techniques for giving the players a broader view of the world you’ve created is the parallel story, a story that runs adjacent to, but never touches the players’ story. A…












