Posts Tagged by outlines

forkyou

In le Pot de Suggestiones, Gnome Stew reader scoopsy asked this excellent question: I’m fairly good at coming up with adventures and adventure hooks (and Eureka! is there for those times when I’m not), but I frequently find it difficult to tie them into a larger, compelling campaign. If we spend more than 2-3 sessions on a villain or plotline, it seems I start losing people and then it’s time for something completely different. My question is this, then: what makes a campaign more than…