Posts Tagged by origins
| August 8, 2012 | Posted by John Arcadian |
If you’ve never been to Gencon, or another large gaming/geek convention, it’s really hard to get an idea for exactly what it feels like. When I went to my first Origins 7 or so years ago, I couldn’t even begin to conceive of what the experience was going to be. So, last year at Gencon I carted my camera around and captured as much footage as I could. I tried to get interviews with any attendees who would stand still long enough, and I got…
| June 15, 2011 | Posted by John Arcadian |
Ahhh convention season. It’s that glorious time of the year when I get to romp about at Conventions (the next one I’ll be at is Origins from June 22 to 25th), meet lots of new people (I’m friendly. If you see me, say Hi. Just look for the dorky guy in a kilt and flight jacket.), and run 4 hour games (chances are I’m running anything with the name Silvervine in it). Running games at conventions is always interesting because of the time limits. You’ve…
| March 16, 2011 | Posted by Matthew J. Neagley |
The supers genre seems fairly straightforward. Discussions of themes and ages aside, most supers games and campaigns follow a fairly standardized set of plot structures. Oddly though, in the unassuming supers game lies some potent forms of player narrative control. Chief among these is the PC origin story. In the supers origin story, the player generally gets to dictate the way in which the PC gained or discovered their exceptional abilities. More so than any other standard genre, supers origins allow players to completely ignore…












