Posts Tagged by order of the stick
| October 14, 2010 | Posted by Phil Vecchione |
In all games there are times when it is important for a character to make some kind of skill or attribute check where it would be more dramatic if the player (and the rest of the table) did not immediately know the outcome of the result. As a GM I have handled this a number of different ways during my time behind the screen, and today I am going to describe two of my favorite techniques for making hidden checks at the table. “I think…












