Tag: Old School

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The 7.5 Hit Point Orcish Standard?

A minor kafuffle went on in the RPG blogging community recently over the concept of the 7.5 hit point orcish standard. I don’t think that’s what anyone else called it. That just seems like a good name to me.  The original premise is this: If you’re an orc, or some other common low level fodder one...

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Classical Play: Group Initiative

Back in the days when I was still coloring in my dice numbers, we primarily used group initiative to determine combat order. There were no modifiers; a player and the GM each rolled a die. If the player scored the highest result, the PCs acted first. If the GM scored the highest result, then the...

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A “Realistic Enough for Fantasy” Calendar

I recently created a calendar for my fantasy hexcrawl, Bleakstone, and since it was a fun process and I’m pleased with how it turned out I thought I’d share it here. I wanted a calendar that was largely similar to the one we’re used to (the Gregorian calendar) without being...

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Old School Fantasy Hexcrawl Resources

Ever since Troy’s article about running red box D&D for his kids at the end of January, I’ve been immersing myself in the OSR (Old School Renaissance). It’s been a ton of fun, and one aspect in particular has been some of the most fun I’ve had as a GM in years. Even...

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Where did the Monsters Wander?

As a GM, wandering monsters and other random encounters can be difficult to utilize without being a burden on the game. The best illustration of this point I’ve so far seen is in Rich Burlew’s excellent comic, Order of the Stick. But is it true that the wandering monster is nothing but a boring...

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HackMaster Basic Review Part 1: Characters

Back before GenCon, I asked you guys what game you would like me to review, and you chose HackMaster Basic. I picked up the book at GenCon and started reading it right away.  I kept you up to date with my progress on Twitter with the tag #hmbreview . Now, weeks later, summer breezes have turned to...

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