Posts Tagged by Oh Wow!

GMingAdvice04

I talked a bit before about what inspires cool gaming moments. The hardly subtle (the b is silent) tone of that post was about GMs molding their games to the players to make cool things happen. This is one of many ways to get players to talk about a game’s moments after the fact, but it is far from the only one. Here are a few more ways that I can think of. Impossible Odds When the players overcome something that is not viable in…

GMingAdvice012

For all the times that I have run a game, it is never a full campaign that is talked about after the fact, but the individual moments that make the characters shine. When Sun the warrior battled the mythic beast in one on one combat, or when Quincy, Harq, and Rikana broke into the banking guild, teleported out, blamed Merrix D’Cannith and turned the Lord of Blades against him. So what inspires moments like this? Campaign Factors A lot of GMs would like to think…