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Making Challenges That Players Love To Beat

I talked a bit before about what inspires cool gaming moments. The hardly subtle (the b is silent) tone of that post was about GMs molding their games to the players to make cool things happen. This is one of many ways to get players to talk about a game's moments after the fact, but it is far from the only one. Here are a few more ways ...

The Inspiration for Cool Gaming Moments

For all the times that I have run a game, it is never a full campaign that is talked about after the fact, but the individual moments that make the characters shine. When Sun the warrior battled the mythic beast in one on one combat, or when Quincy, Harq, and Rikana broke into the banking guild, teleported out, blamed Merrix D'Cannith and turned the Lord of Blades ...

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