Posts Tagged by obvious
| January 5, 2011 | Posted by Matthew J. Neagley |
It never fails. You’re playing a platformer video game, doing pretty well, and then BAM! Ice level. That’s the level where the designers thought something akin to: “You know what would be really funny? Let’s make the players do the same precision jumping dodging and attacking as every other level, but instead of adding some feature or theme to make it fun and interesting, let’s add one that intentionally makes the controls unresponsive and kludgey and stopping impossible, and let’s make sure it doesn’t effect…












