Posts Tagged by npcs

GMingAdvice01

This is part one of a two-part series on index cards. The second part will deal with using index cards at the gaming table. Unless you’re new to gaming, or live and die by the laptop, you’re probably familiar with index cards at the gaming table. A stack fits in your hand, and they can be used for any number of things, from notes to character sheets. Overview Before you run off and buy a thousand cards, know that they come in many different sizes…

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials…

Gnome Gnews

We’ve mentioned that we’re working on our second book a few times over the past several months, but our secretive gnomish nature has kept us from releasing any details — until now! GenCon event listings came out over the weekend, and eagle-eyed Gnome Stew readers may already have spotted this listing: SEM1123263 Meet the Gnomes Behind the Engine! Come and meet some of the gnomes behind the ENnie Award-winning blog Gnome Stew! They’ll talk about what is going on at the blog, as well as…

A few weeks back I wrote about how to quickly hammer out a series of timelines for NPC factions for your game. In the course of using the timelines I’d made I found myself asking the question: “How do I know when to pull the trigger on the next stage of the timeline?” The easy answers are “Whenever is dramatically appropriate”, “Whenever you feel like it.” or even “When the stars are right”. For me though, that wasn’t quite a good enough answer. I like…

GMingAdvice05

As soon as I saw this comment from Chando42 in our Suggestion Pot, I started writing — this one’s a doozy! In fact, there’s so much too it that there’s no single theme that can tie together this article. Instead, I’m just going to tackle it piece by piece and try to offer useful advice for each element. It’s pretty freeform. My hips, I have shot from them! The truth is, I’m not the GM I thought I was. I must say, I read just…

GMingAdvice03

“…to boldly go where no man has gone before.” According to a number of experts, this famous grammatical error is actually perfectly acceptable English. The infinitive may now be added to the short but growing list of things that can be split: hairs, firewood, and the atom. Going even further, I submit that many things traditionally considered unsplittable may actually be split, including the adventuring party. Conventional wisdom in RPGs dictates against splitting the party. In-game, the synergy of an adventuring party is stronger than…

No, you’re not all gnomes named Myers Briggs… Myers Briggs is a classification system that’s popular in high school sociology classes and business books. Quizzes to determine your personality type were also frequently passed around in email from my friends and relatives; this quiz classifies various Harry Potter characters and tells you who you overlap. (For this set of phrasings, I’m Harry Potter, strangely. To skip the test and read the character assignments, go here.) The personality types can be used in many ways. If…