Posts Tagged by npcs


City games often focus on the human element or the supernatural for antagonists. Animals are often overlooked, but can be exceptionally clever and can be foes, allies, or adventure hooks as well. Here are three animals for your city campaign. There are a few variants of each to make them easier to fit into your particular game. The Baboon: Animal: Depending on where your game is set, the baboon has either wandered in from the wild or escaped from captivity as a zoo attraction or […]


Today’s guest article is by Robert A. Neri Jr. of Ranger Games Publishing, and it’s not actually about bleeding onions — it’s about NPCs. Specifically, believable and engaging NPCs, a topic near and dear to every GM. Thanks, Robert! — Martin Non-player characters (NPCs) populate the game master’s fictional game worlds. NPCs provide a life source beside the vitality injected into the game by the player characters (PCs). Unlike PCs, however NPCs don’t need to be complete characters. Their level of completeness is directly related […]


Today’s guest article by Gnome Stew reader Craig Dedrick might look D&D-specific at first, but Craig winds up asking some questions that are relevant to many RPGs — D&D is the lens here, not the real topic. Thanks, Craig! –Martin Dungeons & Dragons has always been my first love in gaming. My mother brought home a copy of Basic D&D when I was eight years old. I had no idea how to play, but it was the coolest thing I had ever seen. It would […]


Here are some misfit robots for your game. They span several genres, but all are fun and colorful and a little silly. SP1kE (Sentient Prototype 1000 Experiment): Lacking hardware that could handle the complex processing required to run a robot, the designers of SP1kE used an organic stand in; a preserved brain. SP1kE is the first prototype of a failed line using a human brain. Discontinued due to design failures and the difficulty in securing raw materials fresh enough to be usable, the SP1kE line was […]

Crock Pot

Today’s guest article is the second piece by reader Tony G., who previously contributed A Case for Multiple Game Masters to the Stew. Thanks, Tony! –Martin If you are like 99% of the comic and gamer world, You’ve seen the trailer for Avengers: Age of Ultron. After watching it 5 times myself, I thought about the different times artificial intelligence has showed up in movies, roleplaying games, comics, TV shows, etc. It seems that we are destined to create artificial intelligence and then be killed […]


Today’s guest article by Gnome Stew reader Craig Dedrick explores villains’ plans that stay in motion while the PCs are doing other things. Thanks, Craig! –Martin What’s He Building? He has no dog And he has no friends and His lawn is dying… and What about all those packages He sends. What’s he building in there? With that hook light On the stairs. What’s he building In there… I’ll tell you one thing He’s not building a playhouse for The children what’s he building In […]


Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him […]