Posts Tagged by npcs

Crock Pot

Today’s guest article is the second piece by reader Tony G., who previously contributed A Case for Multiple Game Masters to the Stew. Thanks, Tony! –Martin If you are like 99% of the comic and gamer world, You’ve seen the trailer for Avengers: Age of Ultron. After watching it 5 times myself, I thought about the different times artificial intelligence has showed up in movies, roleplaying games, comics, TV shows, etc. It seems that we are destined to create artificial intelligence and then be killed […]

GMingAdvice04

Today’s guest article by Gnome Stew reader Craig Dedrick explores villains’ plans that stay in motion while the PCs are doing other things. Thanks, Craig! –Martin What’s He Building? He has no dog And he has no friends and His lawn is dying… and What about all those packages He sends. What’s he building in there? With that hook light On the stairs. What’s he building In there… I’ll tell you one thing He’s not building a playhouse for The children what’s he building In […]

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Here are three themed NPCs for use in your game. Though they could be tweaked for any genre, they can be dropped directly into a supers or modern fantastic game. Their theme is flawed divine power. Often, divine heroes are portrayed as beautiful and righteous. Not so with these characters. Though still heroic, they are a motley and damaged group. Brother Job: When the nuns of St. Mary’s found an abandoned infant on their doorstep they took the poor thing in, intending to keep him […]

NPCs

NPC organizations are a must have for many campaigns, and even when nonessential they add to a game in many ways. They create a pool of quick allies, enemies, or support. They come with all kinds of plot hooks. They’re fertile ground for flavor. The reasons to add a few to your game are endless. But it’s also easy to accidentally bog yourself down with unnecessary work and to waste time with too much detail that will never see play. Thus, like my other Quick […]

cubes

Having just started up a low-prep Star Wars: Edge of the Empire game as my group’s “backup campaign,” I got a chance to put John Fiore’s guest post about creating NPC backstories using Rory’s Story Cubes into practice with my own set of cubes. John’s method uses all nine dice and creates a deeper character than I often need, though, so I took a different route. The times I find myself reaching for the cubes are generally instances when the PCs pay more attention to […]

soh-all

Jesse Butler of Calico Games offered me an advance copy of Short Order Heroes, his combination light RPG, character creation supplement, and spontaneous NPC creation aid, and liking how it sounded I accepted his offer. It’s on Kickstarter for $20, with more cards possible if stretch goals are met. It’s that last use — NPC creation — that interests me, and that I think is most likely to interest Gnome Stew readers. I’m a sucker for anything that lets me quickly develop characters, like our […]

GMingAdvice01

John Fiore is a “low-prep” GM and a connoisseur of stuff that makes his life easier. His guest article sold me a set of these little cubes on the spot. Thanks, John! I wouldn’t have spent a single minute with Caitlin — let alone date her for almost six months — had I known in advance that she was a militant vegan with severe dependency issues and a fondness for Coldplay. Our relationship was, at best, terribly inconvenient for me, and I could have done […]