Posts Tagged by npc

GMingAdvice05

A few months ago I started down a path of reducing my prep for games that I run. I named my path of enlightenment: Prep-Lite. In my continuing quest to reach Prep-Lite nirvana, I decided to tackle another time sink in my prep: NPC (or Monster) creation. Along the way I learned some important lessons about NPC’s, and the difference between what players experience, and what GM’s see behind the screen, which ultimately lead to a way to make NPC’s quickly. The Issue:  NPC Creation…

GMingAdvice05

One of the big GMing theory questions that constantly goes through my head is how to make important things stand out to the players. I’ve done a few articles in the past about how to do this. Still, I keep coming back to the concept and ways to do it better. While thinking about this the other day, one key concept keeps sticking in my head: If you want it to be remembered, it has to stick out. Put it in a red dress. Ok,…

GMingAdvice01

Right before all of the Halloween craziness of this year occurred, my buddy decided to run a Halloween themed game instead of having the weekly Kilt and Beer night (yes, there is a weekly Kilt and Beer night). Not having been a player in a long time, I said sure why not. We only had a few hours, so knew it would be short and crammed with stuff, but it sounded like a hell of a fun idea. The game went great and I attribute…

GMingAdvice012

One our of intrepid readers, Chando42, posed a suggestion in the Gnome Suggestion Pot that many of us have struggled with over our GMing careers: having good player interaction with our NPCs. Characters that inspire and help drive your adventures versus stale cardboard cutouts that sit there to disseminate information (or hit points) and little else. Or the ones that make you mock them. Mercilessly. First we’ll start with making some memorable NPCs with some dimension then follow-up with suggestions on that 1:1 interaction. Know…

GMingAdvice03

It’s inevitable. DM long enough, and kids will crop up in your adventure. They’ll either need to be rescued from a trap or a villain, one decides to tag along for protection or curiosity, or like Sherlock Holmes’ Baker Street Boys, you’ll come to rely upon a gang of them to run errands and gather information. So it’s a good idea to have some standard children rolled up. Not many, just a few that can be plugged in as needed. Stats for children, of course,…