Posts Tagged by NPC creation
| March 21, 2013 | Posted by Scott Martin |
One trait for your villains is how they influence the world. Is your villain the King of Latveria, issuing public decrees and whipping up his people into a genocidal froth? Does no one know who turned the nobility to the worship of Asmodeus? Some villains are subtle, barely detected in the shifting of alliances and minor tweaks to the laws of the land, while others are brutally direct. Providing your foes with a mix of power manifestations can help to differentiate them. Struggling against unknown…
| June 28, 2012 | Posted by Scott Martin |
Last week I shared a technique that’s been around for a while; much of it was borrowed fro Chris Chinn’s blog and old RPG.net articles. Building a conflict web is a way to quickly interrelate people, and have them react to each other’s fortunes and misfortunes in life appropriately. It’s another way to juggle lots of NPCs–similar to the matrix method Bryan B discusses in the linked post. Last time I wrote, there was an image of a complex web of names near the top–something…
| May 23, 2012 | Posted by Scott Martin |
It’s Characters All The Way Down From both sides of the screen, characters are key. As a player, your character is how you explore the world: she’s the lens you view the world through, he’s the tool you use to interact with other characters, plots, scenery, and everything else in the world. As a GM, the depth of the characters that you introduce set the course of the game. Shallow stereotypes, quest vendors, and bland shopkeepers encourage the players to move their characters out into…
| May 26, 2008 | Posted by Troy E. Taylor |
So, your party is traveling through the woods or across that fantasy city, and you roll for a random encounter (‘cause, as a DM, that’s what we do, right?) You register the die roll result and refer to ye ol’ wandering monster chart. And instead of giving you a monster you can run right out of the Monster Manual, you see something like this: 3d6 bandits (Rangers level 4) And you go, “Uh, uh … uh.” Yes, it’s that again! It’s time to refer to…












