Posts Tagged by nonlinear

GMingAdvice03

Janna at Dungeonmastering recently wrote up an interesting article about running non-linear games. They’re a neat and slightly under-explored concept, so I thought I’d bring in other people’s discussions and see what we can figure out. They are commonly discussed using a variety of names… sandbox play is another common example. Core Concept In one sentence: In a sandbox game, you wander around and do what you want instead of following a plot. The world exists independently of the PCs, who wander around and pick…