Posts Tagged by new rpgs

GMingAdvice01

I’m filled with curiosity about 5e, as I’m sure Wizards of the Coast intended with their press release. So far, I haven’t figured out exactly what it’ll look like, but I’ve been thinking about it since the announcement. I seem to have different reactions as I consider the different groups and hats that I wear. Home Games The ongoing weekly game that I’m playing in currently is Pathfinder; thanks Jack! It’s fun, incredibly familiar from my 3.5 days, and will probably wrap up long before…

GMingAdvice03

It’s official, the next edition of D&D is in the works, and those Coastal Wizards are asking for help in crafting the rules. But you probably knew this; heck, it was in the New York Times. Perhaps you’ve volunteered to help out and put your stamp on the next iteration of Gygax & Arneson’s creation. Good for you. But this article isn’t about D&D, or crowdsourcing, or editions. A new game is an excellent opportunity to make other changes at your table. Perhaps it’s a…

alphaomega

Here’s a situation that should be familiar to just about any GM: You pick up a new RPG, and you’re stoked about running it. You’ve got the player buy-in you need to make for a good game. So…how do you actually go about, you know, running it for the first time? I wrote about the general case back in May, in the article 17 Steps to GMing a New RPG for the First Time. This time around, I’d like to do a sort of case…

gnome-hookers

This is the first post that’s been pulled from our Suggestion Pot. Connoisseur of stewed gnome flesh Sean A. Brady asked us to write about GMing a new RPG, and a mere six years later, here we are! (Our progress is lazy but inexorable, kind of like green slime.) Got something you want us to post about? Throw it in the pot. With one exception, I’ve never given much thought to how I went about becoming familiar enough with a new-to-me RPG to GM it.…