Posts Tagged by new campaigns

GMingAdvice05

In line with the New Year, New Game challenge, and as a way to break out of my slump, I have started up a new campaign in an old game system: Underground. My plan to break the slump was to change things up and get out of the old habits I used to run my sessions and campaigns. To start that off on the right foot, I changed up how I put together the campaign by making a stew of some of the best campaign setup techniques…

GMingAdvice05

I just recently kicked off a new campaign, running Triple Ace Games’ All For One. I had the fortune of having two months to plan this campaign before I ran my first session, while I was closing out my most recent Corporation game. While I was getting ready for this campaign, I had some discussions with my players about our views of how the campaign would run, the types of stories to tell, themes, etc. I wanted a way to easily capture and document the output of…

GMingAdvice012

Recently my game group celebrated the one year anniversary of my Corporation game. After some discussion we decided that we would take a break from Corporation and try out a “new” game. For me, as a GM, this is a very exciting moment, because a new game means that exciting time of learning a new system, coming up with details for the setting, and writing that first story arc. It is also a time filled with angst and swings of depression, as my group and…

GMingAdvice012

A new year calls for a new campaign. And a new campaign means devising a new villain. It’s the perfect time for a GM to shine. Is there a better test than coming up with an NPC who stands in complete opposition to what your players stand for? For inspiration I checked out my collection of Dragon back issues. The last issue published under Paizo, No. 359 from September 2007, includes a list of the 20 greatest villains from D&D lore. Categorizing the best of…