Posts Tagged by new campaigns
| January 31, 2013 | Posted by Phil Vecchione |
In line with the New Year, New Game challenge, and as a way to break out of my slump, I have started up a new campaign in an old game system: Underground. My plan to break the slump was to change things up and get out of the old habits I used to run my sessions and campaigns. To start that off on the right foot, I changed up how I put together the campaign by making a stew of some of the best campaign setup techniques…
| October 21, 2011 | Posted by Phil Vecchione |
I just recently kicked off a new campaign, running Triple Ace Games’ All For One. I had the fortune of having two months to plan this campaign before I ran my first session, while I was closing out my most recent Corporation game. While I was getting ready for this campaign, I had some discussions with my players about our views of how the campaign would run, the types of stories to tell, themes, etc. I wanted a way to easily capture and document the output of…
| May 28, 2010 | Posted by Phil Vecchione |
Recently my game group celebrated the one year anniversary of my Corporation game. After some discussion we decided that we would take a break from Corporation and try out a “new” game. For me, as a GM, this is a very exciting moment, because a new game means that exciting time of learning a new system, coming up with details for the setting, and writing that first story arc. It is also a time filled with angst and swings of depression, as my group and…
| January 15, 2009 | Posted by Troy E. Taylor |
A new year calls for a new campaign. And a new campaign means devising a new villain. It’s the perfect time for a GM to shine. Is there a better test than coming up with an NPC who stands in complete opposition to what your players stand for? For inspiration I checked out my collection of Dragon back issues. The last issue published under Paizo, No. 359 from September 2007, includes a list of the 20 greatest villains from D&D lore. Categorizing the best of…












